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Filed under: Analysis / Opinion

Know Your Lore: Otherworldly mysteries

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Draenor has always interested me. Note that I didn't say Outland, which is a part of the former world Draenor. While Outland itself is very interesting in its own right, one of the things I find fascinating about Draenor is that we do not know what it looked like. While we have a good understanding of one large continent (of which most survived as Outland), we don't know the entirety of that continent, nor do we know whether or not any other pieces of the lost red world survived.

What we do know is that Draenor died when Ner'zhul, the former elder shaman and de facto ruler of the Horde remnants that survived Gul'dan's treachery and Doomhammer's defeat, tried to use stolen magical artifacts to open portals to new worlds, hoping to find one to lead his people to settle on. He did this because the warlock magics taught to Gul'dan by Kil'jaeden had effectively rendered Draenor unlivable.

While Draenor was the homeworld of the orcish people, who evolved there, it was not named by them. Rather, it was the draenei fleeing the Burning Legion who gave the world its name. Draenor means "exile's refuge" in the eredun language. In addition, it was the arrival of the draenei and the naaru that led to the entrenched ancestor worship of the orcish people, as K'ure's tomb in Oshu'gun (the remains of the draenei vessel) attracted the spirits of the deceased to it. In turn, these spirits deliberately created a religion among their own descendents that would venerate K'ure's resting place, weaving orc and draenei together spiritually.

Draenor was a world of its own, and we barely knew it. And it's not the only world we know about in the Warcraft cosmos with strange, unexplained mysteries.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

The Queue: Sorry for panda rocking

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's Queue will be a short one. Yesterday's Queue had a whole lot of TOR discussion and not a whole lot of question asking. Not my fault!

Jason asked:

So now that the panda dances are now live, where are the dances from? I see part of the female panda dance is from some anime clip. What about the guys? Thanks!

Male pandaren dance the shuffle from LMFAO's Party Rock Anthem. Female pandaren mix the infamous Caramelldansen and the dance from Haruhi Suzumiya's outro theme, Hare Hare Yukai.

Edit: I may be wrong about Hare Hare Yukai. Forgive me, I only have so much knowledge of weird anime dances.

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Filed under: Analysis / Opinion, The Queue, Mists of Pandaria

Level 90 druid talents take a level in badass; shapeshifting breaks roots again

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Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday was supposed to be an "off" week for the column, but screw that.

You know what? I think I finally nailed why the druid experience on the Mists of Pandaria beta has felt so bizarre at times. We've seen the re-emergence of stuff we used to take for granted (shifting out of roots and the return of permatree among them), and you know what it all reminds me of? Someone once described the boot camp experience as one in which "all of your God-given rights are stripped, only to be doled back later, one by one, as privileges." Yep. That's what this is like.

Anyway, Ghostcrawler hit the forums last night to give us some news on a revamped set of level 90 druid talents that have completely altered the ratio of win to suck in the bracket.

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Filed under: Druid, Analysis / Opinion, News items, (Druid) Shifting Perspectives

Skill Mastery: Symbiosis -- why you should be nice to druids

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I don't know what class you play. I don't know if you're any good at it. If you're looking for gold, I can tell you I don't have any. But what I do have is a very particular skill -- a skill I have acquired at level 87 after a long career of pleading with Blizzard for relevance. This skill makes me a nightmare for people like you. If you let the contents of your action bar go now, that'll be the end of it. I will not look for you. I will not pursue you. But if you don't, I will look for you, I will find you, and I will take everything you hold dear.

Ladies and gentlemen, welcome to Symbiosis -- or as we like to call it around these parts, the reason you need to be nice to druids in Mists of Pandaria.

Or as we also like to call it, the endless, numb suckhole where raid balance goes to die.

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Filed under: Analysis / Opinion, Mists of Pandaria

All you need to know about account-wide mounts (so far)

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Am I excited about Mists of Pandaria? Oh heck yes, I am! Of course, this is mostly from playing through the story so far. It's been pretty amazing and has just enough twists that I'm chomping at the bit for Blizzard to open the next zone or two. But I was even more excited when I saw that account-wide mounts had been implemented last week -- and for good reason. I'm a collector, and I've got over a hundred mounts on my main character. But my alts are woefully short on the mount front.

With account-wide mounts, all those cool mounts I ride around on with my main will be available to all my alts too. And while I may waffle back and forth on account-wide achievements and whether I'll like them, I'm definitely behind letting all of my characters ride all of the cool things I've farmed up over time. But there is a catch here -- just because we're seeing this feature on the beta doesn't mean it will make it to live. And if it does make it to live, it may look a little different than it does right now.

And right now? Things are just a little weird in spots.

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Filed under: Analysis / Opinion, Mists of Pandaria

Drama Mamas: The consequences of lying about your gender

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Sometimes commenters will suggest that we have received a fake letter. I hope this week's is, although that's actually irrelevant. This kind of thing does happen, unfortunately.
Dear Drama Mamas,

I am writing to you today in need of your coveted wisdom and advice. First just let me inform you that I am a gay man of age 16 in real, and that this type of situation has happened before, but in different variations.

Here's my problem.. It all began with an innocent night outside the gates out Stormwind city. I was sat on the grass opposite a guy. He began talking to me very nicely, I replied, and we got on well. We were talking about random topics for around 10 minutes and became instantaneous friends. He was kind, polite and had top notch spelling and grammar (Which I loved). He went on to ask me personal questions. Such as age, place of residence etc. I had asked these questions first so I thought it would be fair to answer his.

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Filed under: Analysis / Opinion, Drama Mamas

Sunday Morning Funnies: In training

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Sunday Morning Funnies is your weekly list of WoW-related web comics.

Have you ever said, "I could play my character in my sleep!"? Well, one of the characters on this week's list actually can!

There's also a cheeky service ticket system, a comic convention, a pirate, and naps.

Know of a WoW-related comic that isn't featured on this list? Link to it in the comments section below!

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Filed under: Analysis / Opinion, Humor, Comics, Sunday Morning Funnies

The Care and Feeding of Warriors: Practical talents in Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Before I get into this week's topic, I talked about War Banner this week (in case you missed it). If asked for my opinion of the ability, it would be good but not yet great. Each banner needs a little love -- perhaps a longer duration or more of a powerful effect -- before I'm totally sold on it. But I did enjoy playing around with it.

This week, however, I want to talk about the content we have, not the content we're going to have. The reason for that is because it will help me illustrate what I like and dislike about the current talent paradigm and how we're losing things at the same time we're gaining them with the new talent system. I am not calling out for the new scheme to be scrapped. On the whole, I am a big supporter of it. But that doesn't mean the current talent system doesn't have things to teach us. So let me begin with the following statement.

I deliberately specced fury for heroic Spine of Deathwing because I wanted to do less damage.

No, I'm not explaining that here. You want to know why? You come with me past the jump. Them there's the rules.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm, Mists of Pandaria

Totem Talk: Solving the problem of Maelstrom Weapon

The default Blizzard power aura for Maelstrom Weapon
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers is now a female dwarf shaman with pigtails who raids using all three specs on a regular basis. He kept the same transmog set, though.

When I try to think of what enhancement's most iconic ability is, a few come to mind. Windfury Weapon is a definite contender, and three or four years ago it would have been my default response. Seriously, though, what is Windfury other than a glorified auto-attack with an attack power bonus and a lower chance to miss? Likewise, Stormstrike could be iconic, but it's essentially a melee attack with both weapons with an electric graphic and a debuff. It's enhancement's Mutilate or Obliterate.

To me, Maelstrom Weapon is the answer. If there's one ability that encapsulates what enhancement is -- a brutal melee class that weaves instant spellcasts between their weapon strikes to harm their opponent or heal themselves -- I believe it's Maelstrom Weapon. It's enhancement's Death Strike, Arcane Blast, Chakra, or Raging Blow -- abilities that, at a glance, offer an insight into what makes the spec different from other specs in their role.

There's a problem here, though. If Maelstrom Weapon is enhancement's iconic ability, why is it currently so awful?

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Wrath of the Lich King, Cataclysm, Mists of Pandaria

How do you feel about warming the bench?

You know how raid nights go. Sometimes you have the bare minimum of people showing up, and you're desperately trying to fill spots. And on some occasions, everyone inexplicably shows up at the same time. When you go from barely scraping by with eight or 22 to suddenly dealing with a glut of 15 to 25, obviously somebody's not making it into the mix. So how do you decide who?

Some guilds simply go by attendance numbers; if you've shown up consistently, you're in. If you just happen to be making an appearance for farm night, you're out. Some guilds pick based solely on performance in the raid itself; if you're consistently pulling high DPS and not standing in fire, you're in. If you can't find your way out of a poison cloud with a map and GPS system showing you the way, you're out.

But what do you do when you're the one being sat?

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Filed under: Analysis / Opinion, Raiding

One dollar and fifteen percent

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Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks.

Before we begin today's Lawbringer, I wanted to give you all your homework for next week's topic. Greg Boyd wrote an excellent article over at Gamasutra about improving the game industry's security and data privacy issues. Blizzard is one of the companies out there with huge online security concerns but seems to get by fairly well. I will examine Blizzard through Boyd's seven steps and show how Blizzard is leading the charge and how other game companies could benefit from Blizzard's trials and tribulations.

Fifteen percent is going to be the new number that people will be talking about for a good, long time. Why? Blizzard has set a standard in the American markets for real-money auction house cuts and fees. With Diablo III literally bursting from its hellish mother's writhing, pestilence-ridden birthing sack, players will soon be entering the world of Sanctuary and wearing out mice so fast that the stress on the peripheral market's demand crushes a generation of hopeful clickers. Diablo III will consume a lot of people's souls for a while, so it's best to get them all prepared now, not later.

Blizzard has begun the arduous process of educating the playerbase about these new and radical systems coming with Diablo III. The real-money auction house is the big ticket item here, proving a safe and secure place for players to interact and auction items, much like they currently do in the seedy, potentially dangerous gray markets for virtual item trades and sales. Going to these sites is the equivalent of going to gold sites, to compare it to a WoW phenom, with the same risks and hazards coupled with the same instant gratification. Why have a company with which you have no recourse have your credit card information, when you could give it to Blizzard instead? At least you know where they live.

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Filed under: Analysis / Opinion, The Lawbringer

Mists of Pandaria: Cleaning up the Stormstout Brewery

The Stormstout Brewery opened its doors for business last week. Megan and I, both avid brewery enthusiasts, decided to pay a visit. You can find the brewery entrance in the Valley of the Four Winds. As you adventure through the valley, you'll be assisting Chen Stormstout, and your adventures will take you inside the brewery, where you have to assist him in retaking and restoring the brewery to its former glory.

Our brewery testing composition consisted of myself healing (on a priest, naturally), Megan on her druid (the tank), a balance druid, and two mages. Our character levels were all over the place, from freshly transferred 85s to level 87s.

Ook-Ook

Not exactly Donkey Kong, but Ook-Ook is a giant banana-chucking monkey. Ook-Ook has a pretty fun mechanic that enables players to jump on top of barrels and direct where they go. He has a few friends that are busy. If the barrels make contact with you, you'll explode and take some damage (Brew Explosion). Don't worry -- it's not lethal. Ook-Ook Goes Bananas at 90%, 60%, and 30% intervals. He starts throwing some bananas around; they're harmless. His attack speed goes up, and he hits a touch harder. You'll see a wave of barrels coming in, so either dodge them or jump on them.

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Filed under: Analysis / Opinion, Mists of Pandaria

A proposal for scenarios in Mists of Pandaria

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We have seen and heard a ton of information on questing, dungeons, and even Pet Battles in the Mists of Pandaria beta, but one thing that has been absent thus far is also one of the things I'm most excited about -- scenarios. From what information we received at BlizzCon, we know that Blizzard intends for scenarios to be phased and quest-like in their presentation. They could be used to move stories forward, with players interacting with non-player heroes directly and even fighting alongside them in important battles.

An idea for this new game mode that I have been tossing back and forth with a few friends is creating a series of how-to scenarios that introduces the player to the aspects of group play. Meloree at Sacred Duty has suggested this as a prerequisite to entering the Dungeon Finder, but I think even having the option would improve grouping experiences dramatically. Tanks could enter dungeons and raids with a better grasp on basics like threat, positioning, and proactive cooldown usage. Healers could learn mana management, throughput efficiency, and this fabled triage model that we keep hearing so much about. Damage dealers could become familiar with high-movement fights, interrupting, and burn phase cooldown maximization.

Clearly, this seems to be well within Blizzard's capabilities to produce. We already see NPCs that tank, heal, and DPS in the game in various quests. In my opinion, there are only a couple of things that may stand in the way:
  1. Is this something the designers can do easily and quickly, or would a significant amount of resources need to be allotted to the development of this idea?
  2. Would players react positively to such tools being made available to them? Would they feel pressured or upset if they failed to complete the scenarios in their chosen role?
What do you think? Is this something you would use? Would this help the dungeon running and raiding experiences, or is the potential for disaster too great here?

Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Know Your Lore: Fire stolen from heaven, fire stolen from hell

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When you think about Azeroth as of right now, in a way, the stage has been set for some massive changes to the status quo. I mean, seriously, contemplate the following:
  • Ragnaros the Firelord, ruler of the Firelands and mastermind behind the invasion of Mount Hyjal and power behind the Molten Core, has been ultimately defeated in his own demesne, and the fire elementals are now scattered and leaderless. They pose little threat to the world for some time to come.
  • Likewise, Al'Akir's servants can call for his aid, but he's not likely to answer, having himself been deposed and slain alongside his son Thunderaan and even powerful servants like the Conclave of Wind and Prince Sarsarun. The air elementals are even more disrupted than those of fire.
  • Neptulon the Tidehunter may not be dead, but he's currently missing, having been seized by Ozumat and taken elsewhere, his ultimate fate as yet unknown. The naga invaded the elemental plane of water itself and may well still be there alongside the faceless ones.
  • While Therazane the Stonemother herself endures (the only elemental lord to still rule a plane), Deepholm itself has suffered much throughout the Cataclysm. Not only did Deathwing shatter the World Pillar (it was repaired, but for a time the Maelstrom threatened to collapse into Deepholm and Azeroth along with it), but wars broke out between the Twilight's Hammer and the servants of Therazane as well as the stone troggs and the earthen. Meanwhile, a titan designed waygate leading directly to Uldum was found.
  • With all of this, one might almost forget that the Destroyer himself, Deathwing, has met his own end at last. In addition, the four remaining dragon aspects (Nozdormu, Alexstrasza, Ysera and Kalecgos) have lost some measure of their former titan-bestowed power -- at least their immortality, and possibly more. With Deathwing's death, the Twilight's Hammer cult (the main instrument of the Old God's will on Azeroth) has also suffered greatly, their forces destroyed, their leaders such as Cho'gall, the Twilight Prophet and lesser lights like Warmaster Blackhorn.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

5 awesome ways World of Warcraft has improved since day one

I've been known to wax poetic about the good old days of vanilla World of Warcraft from time to time. I have lots of crazy good memories about the early days of the game -- exploring the world, playing through quests that are now long gone, raiding old content when it was current, that sort of thing. And I've followed the story of Warcraft along the way, delighting the various ways its changed and shifted over the years. It's no secret that I loved the early days of WoW -- heck, I've been playing this game for seven years now. Something's kept me sticking around, right?

Every now and again, I'll have a conversation with a friend that starts with said friend asking, "Hey, Anne! You like vanilla WoW. If they ever released a server that was just vanilla WoW with nothing else on it, would you play it?" And then there's a moment where I think about that. I think about the first day I was presented with the character selection screen, going over my choices with wide-eyed delight. I think about the night elf druid I made, and the months spent exploring this shiny new world. I think of my Forsaken priest and the hours of fun I had raiding with 39 other people.

And then I say to my friend, "No. Oh, no no no. Heck no."

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Filed under: Analysis / Opinion

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